Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/smp/phs_s_floatdisk.nss
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77
trunk/smp/phs_s_floatdisk.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Floating Disk
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//:: Spell FileName PHS_S_FloatDisk
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Range: Close (8M) Effect: 3-ft.-diameter disk of force
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Duration: 1 hour/level
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You create a slightly concave, circular plane of force that follows you about
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and carries loads for you. The disk is 3 feet in diameter and 1 inch deep at
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its center. It can hold the equivilant of 100lbs of weight per caster level
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The disk floats approximately 3 feet above the ground at all times and
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remains level. It floats along horizontally within spell range and will
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accompany you at a rate of no more than walking speed each round. If not
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otherwise directed, it maintains a constant interval of 5 feet between itself
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and you. The disk winks out of existence when the spell duration expires.
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The disk also winks out if you move beyond range. When the disk winks out,
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whatever it was supporting falls to the surface beneath it.
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Material Component: A drop of mercury.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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It has its hown HB file, to check the stuff, for the creature. More then
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once can be summoned, of course.
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Also note that anything extra dropped will be just be removed.
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As it is not added to the PC's own party, the creature deosn't need
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strength increases (its strength is set to 50).
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It can be attacked, and has DC 2/+1 and 10HP.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check
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if(!PHS_SpellHookCheck(PHS_SPELL_FLOATING_DISK)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in hours
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float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel, nMetaMagic);
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// Declare effects - it can only be directly "dispelled".
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effect eDiskDur = EffectVisualEffect(PHS_VFX_DUR_FLOATING_DISK);
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effect eDiskDam = EffectDamageReduction(2, DAMAGE_POWER_PLUS_ONE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eDiskDur, eDiskDam);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Create the floating disk
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object oDisk = CreateObject(OBJECT_TYPE_CREATURE, "phs_floatdisk", lTarget);
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// Check if valid.
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if(GetIsObjectValid(oDisk))
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{
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// Set master
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SetLocalObject(oDisk, "PHS_MASTER", oCaster);
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// Set weight limit - 100/level. Note: 1000/level here, because of
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// GetWeight.
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SetLocalInt(oDisk, "PHS_WEIGHT_LIMIT", nCasterLevel * 1000);
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// Apply effects to the creature
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PHS_ApplyDuration(oDisk, eLink, fDuration);
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}
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}
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