Initial upload.
Adding base PRC 4.19a files to repository.
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32
trunk/smp/phs_s_darknessb.nss
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32
trunk/smp/phs_s_darknessb.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Darkness: On Exit
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//:: Spell FileName PHS_S_DarknessB
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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AOE mearly applies a 20% consealment bonus. Note that if they have Daylight
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applied to them, then it cannot be consealed as the effects negate each
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other.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Remove one lot of darkness.
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object oTarget = GetExitingObject();
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effect eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE))
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{
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if(GetEffectSpellId(eAOE) == PHS_SPELL_DARKNESS)
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{
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// Remove only 1
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RemoveEffect(oTarget, eAOE);
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return;
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}
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// Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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