Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/scripts/prc_to_pallor.nss
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trunk/scripts/prc_to_pallor.nss
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//::///////////////////////////////////////////////
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//:: Thrall of Orcus Pallor of Death
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//:: prc_to_pallor.nss
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the enemy
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must make a will save or be struck with fear because
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of the Thrall's appearance
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 11, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_class_const"
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void main()
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{
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int nDur = GetLevelByClass(CLASS_TYPE_ORCUS, OBJECT_SELF);
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//Set and apply AOE object
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effect eAOE = EffectAreaOfEffect(AOE_MOB_PALLOR);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, TurnsToSeconds(nDur));
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}
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