Initial upload.
Adding base PRC 4.19a files to repository.
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105
trunk/psionics/psi_pow_synsth.nss
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105
trunk/psionics/psi_pow_synsth.nss
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/*
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----------------
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Synesthete
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psi_pow_synsth
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----------------
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1/11/04 by Stratovarius
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*/ /** @file
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Synesthete
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Psychometabolism
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Level: Psion/wilder 1, psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 1
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Metapsionics: Extend
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You receive one kind of sensory input when a different sense is stimulated.
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In particular, you can feel light and sound on the skin of your face. Your
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senses continue to work normally as well, unless they are impaired for some
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reason.
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By feeling light by absorbing ambient light onto your skin, you have your
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normal visual abilities, even if your eyes are closed or you are blinded.
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You gain a +4 circumstance bonus on all Spot and Search checks.
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By feeling sound by absorbing sound onto your skin, the expanded audio input
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provides you with a +4 circumstance bonus on Listen checks.
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Psionic or magical displacement effects, invisibility effects, illusions,
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and other similar effects confuse your synesthete senses just as they would
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your normal senses.
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You can also use this power to see sound if you are deafened, or hear light
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if you are blinded, thus removing all penalties associated with either
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condition.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "spinc_remeffct"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectSkillIncrease(SKILL_SPOT, 4);
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SEARCH, 4));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_LISTEN, 4));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_SYNESTHETE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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effect eTest;
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float fDuration = 600.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Remove existing blindness / deafness
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eTest = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eTest))
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{
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if(GetEffectType(eTest) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eTest) == EFFECT_TYPE_DEAF
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)
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{
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if(!GetShouldNotBeRemoved(eTest))
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RemoveEffect(oTarget, eTest);
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}
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eTest = GetNextEffect(oTarget);
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}
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// Apply effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end if - Successfull manifestation
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}
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