Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
119
trunk/psionics/psi_pow_stomp.nss
Normal file
119
trunk/psionics/psi_pow_stomp.nss
Normal file
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
----------------
|
||||
Stomp
|
||||
|
||||
psi_pow_stomp
|
||||
----------------
|
||||
|
||||
28/10/04 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Stomp
|
||||
|
||||
Psychokinesis
|
||||
Level: Psychic warrior 1
|
||||
Manifesting Time: 1 standard action
|
||||
Range: 20 ft.
|
||||
Area: Cone-shaped spread
|
||||
Duration: Instantaneous
|
||||
Saving Throw: Reflex negates
|
||||
Power Resistance: No
|
||||
Power Points: 1
|
||||
Metapsionics: Empower, Maximize, Twin, Widen
|
||||
|
||||
Your foot stomp precipitates a psychokinetic shock wave that travels along
|
||||
the ground, toppling creatures and loose objects. The shock wave affects
|
||||
only creatures standing on the ground within the power<65>s area. Creatures
|
||||
that fail their saves are thrown to the ground, become prone, and take 1d2
|
||||
points of bludgeoning damage.
|
||||
|
||||
Augment: For every additional power point you spend, this power<65>s
|
||||
bludgeoning damage increases by 1d2 points.
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2004-11-02 by Stratovarius
|
||||
If you want to make changes to all powers,
|
||||
check psi_spellhook to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, OBJECT_INVALID,
|
||||
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
|
||||
1, PRC_UNLIMITED_AUGMENTATION
|
||||
),
|
||||
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
int nDC = GetManifesterDC(oManifester);
|
||||
int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
|
||||
int nDieSize = 2;
|
||||
int nDamage;
|
||||
effect eLink = EffectLinkEffects(EffectKnockdown(),
|
||||
EffectVisualEffect(VFX_IMP_SONIC)
|
||||
);
|
||||
effect eDamage;
|
||||
float fRange = EvaluateWidenPower(manif, FeetToMeters(20.0f));
|
||||
float fDelay;
|
||||
object oTarget;
|
||||
location lTarget = PRCGetSpellTargetLocation();
|
||||
|
||||
// Handle Twin Power
|
||||
int nRepeats = manif.bTwin ? 2 : 1;
|
||||
for(; nRepeats > 0; nRepeats--)
|
||||
{
|
||||
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if(oTarget != oManifester && // Avoid the cone targeting bug
|
||||
spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) && // Difficulty dependent restrictions
|
||||
GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE && // Incorporeal creatures are not affected
|
||||
!GetIsImmune(oTarget, IMMUNITY_TYPE_KNOCKDOWN) // And the creature is not just generally immune to knockdown
|
||||
)
|
||||
{
|
||||
// Let the AI know
|
||||
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
||||
|
||||
// Save - Reflex negates
|
||||
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
|
||||
{
|
||||
// Roll damage
|
||||
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
|
||||
// Target-specific stuff
|
||||
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
|
||||
// Create damage effect
|
||||
eDamage = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
|
||||
|
||||
// Apply effects
|
||||
fDelay = GetDistanceBetween(oManifester, oTarget) / 20.0f;
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0, FALSE));
|
||||
}// end if - Save
|
||||
}// end if - Targeting check
|
||||
|
||||
// Get next target
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fRange, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}// end while - Target loop
|
||||
}// end for - Twin Power
|
||||
}// end if - Successfull manifestation
|
||||
}
|
Reference in New Issue
Block a user