Initial upload.
Adding base PRC 4.19a files to repository.
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108
trunk/psionics/psi_pow_shadbody.nss
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108
trunk/psionics/psi_pow_shadbody.nss
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/*
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----------------
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Shadow Body
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psi_pow_shadbody
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----------------
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27/3/05 by Stratovarius
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*/ /** @file
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Shadow Body
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Psychometabolism
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Level: Psion/wilder 8
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: 15
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Metapsionics: Extend
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Your body and all your equipment are subsumed by your shadow. As a living
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shadow, you drift in and out of the shadow plane, giving you total
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concealement (50% miss chance).
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While in your shadow body, you gain damage reduction 10/+1 and darkvision.
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You are immune to extra damage from critical hits, ability damage, disease,
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drowning, and poison. You take only half damage from acid, electricity, and
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fire of all kinds.
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While affected by this power, you can be detected by powers that read
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thoughts, life, or presences (including true seeing).
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If you take any hostile actions, you will return fully to the Prime Material
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plane for a round.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_teleport"
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void GoInvis(struct manifestation manif, object oTarget)
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{
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// Check for effect expiration
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if(!PRCGetDelayedSpellEffectsExpired(manif.nSpellID, oTarget, manif.oManifester))
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{
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effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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effect eConceal = EffectConcealment(50);
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effect eLink = EffectLinkEffects(eInvis, eConceal);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
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DelayCommand(6.0f, GoInvis(manif, oTarget));
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}
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectDamageReduction(10, DAMAGE_POWER_PLUS_ONE);
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eLink = EffectLinkEffects(eLink, EffectUltravision());
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_DROWN));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 50));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 50));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_SHADOW_BODY));
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effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Make sure the target is not prevented from extra-dimensional movement
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if(GetCanTeleport(oTarget, GetLocation(oTarget), FALSE, TRUE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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GoInvis(manif, oTarget);
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}// end if - The target can move extradimensionally
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}// end if - Successfull manifestation
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}
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