Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/psionics/psi_pow_reddopsi.nss
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96
trunk/psionics/psi_pow_reddopsi.nss
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/*
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----------------
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Reddopsi
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psi_pow_reddopsi
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----------------
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6/10/05 by Stratovarius
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*/ /** @file
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Reddopsi
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Psychokinesis
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Level: Kineticist 7
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 13
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Metapsionics: Extend
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When you manifest reddopsi, powers targeted against you rebound to affect
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the original manifester. This effect reverses powers that have only you as a
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target (except dispel psionics and similar powers or effects). Powers that
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affect an area can<61>t be reversed. Reddopsi also can<61>t reverse any power with
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a range of touch.
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Should you rebound a power back against a manifester who also is protected
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by reddopsi, the power rebounds once more upon you.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eDur = EffectVisualEffect(VFX_DUR_PROT_EPIC_ARMOR);
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float fDuration = 600.0 * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Set the marker local
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SetLocalInt(oTarget, "PRC_Power_Reddopsi_Active", TRUE);
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// Set a VFX for the monitor to watch
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Start the monitor
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
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}// end if - Successfull manifestation
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_reddopsi: Power expired, clearing");
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// Clear the marker
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DeleteLocalInt(oTarget, "PRC_Power_Reddopsi_Active");
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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}
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