Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/psionics/psi_pow_mentbar.nss
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trunk/psionics/psi_pow_mentbar.nss
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/*
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----------------
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Mental Barrier
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psi_pow_mentbar
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----------------
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17/2/05 by Stratovarius
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*/ /** @file
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Mental Barrier
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Clairsentience
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Level: Psion/wilder 3, psychic warrior 3
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Manifesting Time: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 round
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Power Points: 5
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Metapsionics: Extend
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You project a field of improbability around yourself, creating a fleeting
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protective shell. You gain a +4 deflection bonus to Armor Class.
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Manifesting the power is a swift action, like manifesting a quickened power,
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and it counts toward the normal limit of one quickened power per round.
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Augment: You can augment this power in one or both of the following ways.
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1. If you spend 4 additional power points, the deflection bonus to Armor
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Class increases by 1.
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2. For every additional power point you spend, this power<65>s duration
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increases by 1 round.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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4, PRC_UNLIMITED_AUGMENTATION,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nBonus = 4 + manif.nTimesAugOptUsed_1;
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effect eLink = EffectLinkEffects(EffectACIncrease(nBonus, AC_DEFLECTION_BONUS),
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EffectVisualEffect(VFX_DUR_GLOBE_MINOR)
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);
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float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_2);
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if(manif.bExtend) fDuration *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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}// end if - Successfull manifestation
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}
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