Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
46
trunk/psionics/psi_invest_armor.nss
Normal file
46
trunk/psionics/psi_invest_armor.nss
Normal file
@@ -0,0 +1,46 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Invest Armour
|
||||
//:: psi_invest_armor
|
||||
//::///////////////////////////////////////////////
|
||||
/*
|
||||
Allows a user to expend focus to give their armour a +3 boost to armour class.
|
||||
|
||||
Using Invest Armour requires expending psionic focus.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Modified By: Stratovarius
|
||||
//:: Modified On: 14.02.2006
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "prc_alterations"
|
||||
#include "psi_inc_psifunc"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = OBJECT_SELF;
|
||||
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST);
|
||||
int nArmourType = GetBaseAC(oItem);
|
||||
int nFeat = -1;
|
||||
// Light Armour
|
||||
if (nArmourType > 0 && nArmourType < 4) nFeat = FEAT_ARMOR_PROFICIENCY_LIGHT;
|
||||
else if (nArmourType >= 4 && nArmourType <= 5) nFeat = FEAT_ARMOR_PROFICIENCY_MEDIUM;
|
||||
else if (nArmourType >= 6) nFeat = FEAT_ARMOR_PROFICIENCY_HEAVY;
|
||||
|
||||
// In case there is ever a way to equip armour without being proficient
|
||||
if(nFeat == -1 || !GetHasFeat(nFeat))
|
||||
{
|
||||
SendMessageToPC(oPC, "You must be wearing armour to use this feat");
|
||||
return;
|
||||
}
|
||||
if(!UsePsionicFocus(oPC))
|
||||
{
|
||||
SendMessageToPC(oPC, "You must be psionically focused to use this feat");
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate how much armour is on there so we can boost it
|
||||
int nAC = GetACBonus(oItem);
|
||||
nAC += 3;
|
||||
// Lasts for one round
|
||||
AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyACBonus(nAC),oItem, 6.0);
|
||||
}
|
Reference in New Issue
Block a user