Added Chasing Perfection spell
Added Chasing Perfection spell. Moved katar to simple weapons for crafting. Updated release archive.
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158
nwn/nwnprc/trunk/spells/sp_chasperfect.nss
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158
nwn/nwnprc/trunk/spells/sp_chasperfect.nss
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/**@file Chasing Perfection
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[sp_chasperfect.nss]
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(Player's Handbook II, p. 106)
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Transmutation
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Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6,
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Components: V, S, M,
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 minute/level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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Energy courses through the creature touched.
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Its muscles grow and become more defined, it starts
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to move with greater alacrity and grace, and its
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bearing increases.
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The subject improves in all ways. It gains a +4
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enhancement bonus to each of its ability scores.
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Material Component: A statuette of a celestial or
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fiend worth 50 gp.
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**/
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////////////////////////////////////////////////////
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// Author: Tenjac & Jaysyn
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// Date: 2024/08/07
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////////////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDur = (60.0f * nCasterLevel);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDur += fDur;
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PRCSignalSpellEvent(oTarget, FALSE, SPELL_CHASING_PERFECTION, oCaster);
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// Check for existing ability enhancing spells
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effect eExistingSpellEffect = GetFirstEffect(oTarget);
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int nBoostSTR = 4;
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int nBoostDEX = 4;
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int nBoostCON = 4;
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int nBoostWIS = 4;
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int nBoostINT = 4;
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int nBoostCHA = 4;
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while (GetIsEffectValid(eExistingSpellEffect))
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{
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_CROWN_OF_MIGHT || GetEffectSpellId(eExistingSpellEffect) == SPELL_TOWERING_OAK)
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{
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nBoostSTR = 2;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_ANIMALISTIC_POWER)
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{
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nBoostSTR = 2;
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nBoostDEX = 2;
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nBoostCON = 2;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_AWAKEN)
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{
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nBoostSTR = 0;
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nBoostWIS = 0;
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nBoostCON = 0;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_BULLS_STRENGTH ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_MASS_BULLS_STRENGTH ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_GREATER_BULLS_STRENGTH)
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{
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nBoostSTR = 0;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_CATS_GRACE ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_MASS_CATS_GRACE ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_GREATER_CATS_GRACE)
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{
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nBoostDEX = 0;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_ENDURANCE ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_MASS_ENDURANCE ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_GREATER_ENDURANCE)
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{
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nBoostCON = 0;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_OWLS_WISDOM ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_MASS_OWLS_WISDOM ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_OWLS_INSIGHT ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_GREATER_OWLS_WISDOM)
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{
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nBoostWIS = 0;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_FOXS_CUNNING ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_MASS_FOXS_CUNNING ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_GREATER_FOXS_CUNNING)
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{
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nBoostINT = 0;
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}
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if (GetEffectSpellId(eExistingSpellEffect) == SPELL_EAGLE_SPLEDOR ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_MASS_EAGLES_SPLENDOR ||
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GetEffectSpellId(eExistingSpellEffect) == SPELL_GREATER_EAGLE_SPLENDOR)
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{
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nBoostCHA = 0;
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}
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eExistingSpellEffect = GetNextEffect(oTarget);
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}
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//:: Build effect: Increase all ability scores
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effect eBuff = EffectLinkEffects(EffectAbilityIncrease(ABILITY_STRENGTH, nBoostSTR), EffectAbilityIncrease(ABILITY_DEXTERITY, nBoostDEX));
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eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_CONSTITUTION, nBoostCON));
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eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_INTELLIGENCE, nBoostINT));
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eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_WISDOM, nBoostWIS));
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eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_CHARISMA, nBoostCHA));
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eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_SANCTUARY));
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//:: Apply the linked effects to the target
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDur, TRUE, SPELL_CHASING_PERFECTION, nCasterLevel);
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return TRUE;
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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// holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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