2025-04-15 Update

Added Elven blades to Weaponmaster prereqs
Fixed Beckon the Frozen
Fixed bug with Fire Brand
Fixed duration bug with Improved Invisibility
Added Soul Eater to Shifter prereqs
Fixed ability based class prereqs in prc_prereq.nss
Update Eye of Gruumsh for epic levels
Update Ur-Priest for epic levels
Update Forsaker for epic levels
Update Anima Mage for epic levels
Update Serene Guardian for epic levels
Bladesinger abilities can use chain shirts
Fixed Elemental Abjuration
Fixed bug with prc cache creature.
Forsakers can use non-magic items (heal kits, alchemy, etc)
Updated ruleset.2da for NWNEE update
Updated AotS bonus feats

-Notes
Added 3.5e Template index
Added 3.5e update booklet

Removed release archive
This commit is contained in:
Jaysyn904
2025-04-15 18:10:14 -04:00
parent 41ac396fe0
commit 0f43e5cbd2
40 changed files with 5604 additions and 3382 deletions

View File

@@ -4,6 +4,38 @@
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
Evocation [Fire]
Level: Sorcerer 5, Wizard 5,
Components: V, S, M,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: One 5-ft.-radius burst/level (S)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
The flask of alchemist's fire vanishes from you hand and the
ground erupts beneath your foes, shooting multiple fountains
of fiery liquid upward.
Each burst deals 1d6 points of damage per caster level
(maximum 10d6) to all creatures within the area. All
subjects hit by the burst in the round the spell is
cast or within the area in the following round take 1d6
points of fire damage per two caster levels (maximum 5d6).
A character struck in the round the spell is cast can
attempt to extinguish the flames on itself as a
full-round action with a successful DC 15 Reflex
save.
Burst effects that overlap do not deal additional
damage (a creature can be affected by only one burst).
Material Component: A flask of alchemist's fire
(worth 20 gp).
// * Fires a flame arrow to every target in a
// * colossal area
// * Each target explodes into a small fireball for
@@ -22,8 +54,6 @@
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void DoFirebrand(int CasterLvl,int nD6Dice, int nCap, int nSpell,
@@ -59,7 +89,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
// Changed to local function to add reflex save.
DoFirebrand(CasterLvl,nDamage, 15, SPELL_FIREBRAND, VFX_IMP_MIRV_FLAME, VFX_IMP_FLAME_M, ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE), FALSE);
DoFirebrand(CasterLvl,nDamage, 15, SPELL_FIREBRAND, VFX_IMP_MIRV_FLAME, VFX_IMP_FLAME_M, ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE), TRUE);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");