Expanded Vassal of Bahamut for epic progression

Expanded Vassal of Bahamut for epic progression.
This commit is contained in:
Jaysyn904
2025-04-26 21:28:42 -04:00
parent 5d895ea26a
commit 0ccae83525
8 changed files with 656 additions and 549 deletions

View File

@@ -8,12 +8,49 @@
//:://////////////////////////////////////////////
//:: Created By: Zedium
//:: Created On: 5 april 2004
//:: Updated By: Jaysyn
//:: Updated On: 2025-04-26 21:11:16
//:://////////////////////////////////////////////
/* Dragonwrack (Su): Evil dragons that strike a vassal of Bahamut or
are struck by him suffer grievous wounds. At 4th level, a vassal
of Bahamut deals +2d6 points of damage with each successful
melee attack made against an evil creature of the dragon type.
Furthermore, any such creature that strikes the vassal with a
natural weapon or melee weapon takes 1d6 points of damage. At
7th level, the vassal deals +3d6 points of damage to evil dragons
an at 10th level, the damage increases to +4d6 points and 2d6
points, respectively. */
#include "prc_class_const"
#include "prc_alterations"
void main()
{
int nVassal = GetLevelByClass(CLASS_TYPE_VASSAL, OBJECT_SELF);
object oTarget = PRCGetSpellTargetObject();
int iDam = 0;
effect eDam;
// Only start dealing bonus damage at 4th level
if (nVassal >= 4)
{
iDam = d6(2 + ((nVassal - 4) / 3)); // 2d6 at 4th level, +1d6 every 3 levels
}
if (iDam > 0 && MyPRCGetRacialType(oTarget) == RACIAL_TYPE_DRAGON)
{
if (GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
{
eDam = EffectDamage(iDam, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}
}
/* void main()
{
int nVassal = GetLevelByClass(CLASS_TYPE_VASSAL, OBJECT_SELF);
object oTarget = PRCGetSpellTargetObject();
@@ -39,4 +76,4 @@ void main()
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
}
}
} */