Updated Vanilla Campaigns
Updated Vanilla Campaigns
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46
nwn/nwnprc/trunk/ocfixerf/q5_s0_greasec.nss
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46
nwn/nwnprc/trunk/ocfixerf/q5_s0_greasec.nss
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//::///////////////////////////////////////////////
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//:: Grease: Heartbeat
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//:: NW_S0_GreaseC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creatures entering the zone of grease must make
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a reflex save or fall down. Those that make
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their save have their movement reduced by 1/2.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 1, 2001
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//:://////////////////////////////////////////////
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//#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_skills"
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void main()
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{
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//Declare major variables
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object oTarget;
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effect eFall = ExtraordinaryEffect(EffectKnockdown());
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float fDelay;
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//Get first target in spell area
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oTarget = GetFirstInPersistentObject();
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int nAppear;
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCIsFlying(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_INVALID, SPELL_GREASE));
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 28, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFall, oTarget, 4.0);
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}
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}
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//Get next target in spell area
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oTarget = GetNextInPersistentObject();
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}
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}
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