Expanded Dragonheart Mage for epic progression
Expanded Dragonheart Mage for epic progression.
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@@ -1310,7 +1310,32 @@ void DelayAddItemProperty(float fDelay, object oGenerationHolder, string sGenera
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}
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}
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void FeatUsePerDay(object oPC, int iFeat, int iAbiMod = ABILITY_CHARISMA, int iMod = 0, int iMin = 1)
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/**
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* @brief Sets the number of remaining uses per day for a feat based on an ability modifier.
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*
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* This function calculates the number of daily uses for a feat (`iFeat`) that a creature (`oPC`)
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* possesses, based on their ability modifier (default: Charisma). It first removes any existing
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* remaining uses and then reassigns the number based on the effective modifier.
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*
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* @param oPC The creature object for whom the feat usage is being set.
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* @param iFeat The feat constant (e.g., FEAT_WHATEVER) to set uses for.
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* @param iAbiMod (Optional) The ability score to base the uses on (e.g., ABILITY_CHARISMA).
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* Use -1 to ignore ability modifiers. Defaults to ABILITY_CHARISMA.
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* @param iMod (Optional) A flat modifier to add to the calculated ability modifier. Default is 0.
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* @param iMin (Optional) The minimum number of uses to allow (even if the ability modifier is low). Default is 1.
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*
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* @note
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* If the creature does not have the feat, no changes are made.
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* If the ability modifier is negative or zero, it is treated as zero.
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* If `iAbiMod` is -1, the ability modifier is ignored and `iMod` alone is used.
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* The final number of uses will never be below `iMin`.
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*
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* @see GetAbilityModifier()
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* @see GetHasFeat()
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* @see DecrementRemainingFeatUses()
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* @see IncrementRemainingFeatUses()
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*/
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void FeatUsePerDay(object oPC, int iFeat, int iAbiMod = ABILITY_CHARISMA, int iMod = 0, int iMin = 1)
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{
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if(!GetHasFeat(iFeat,oPC))
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return;
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