PRC8/trunk/scripts/prc_ft_scorpgrsp.nss

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//::///////////////////////////////////////////////
//:: Scorpion's Grasp feat
//:: prc_ft_scorpgrsp
//::///////////////////////////////////////////////
/** @file
Does the triggering and event scripts for the feat
@author Stratovarius
@date Created - 2019.6.17
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_combmove"
//////////////////////////////////////////////////
/* Void Main and Event Triggers */
//////////////////////////////////////////////////
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("prc_ft_scorpgrsp running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oPC;
object oItem;
switch(nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
default:
oPC = OBJECT_SELF;
}
// We aren't being called from any event, instead from the player
if(nEvent == FALSE)
{
string nMes = "";
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
object oFist = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
if(!GetLocalInt(oPC, "ScorpionsGrasp"))
{
SetLocalInt(oPC, "ScorpionsGrasp", TRUE);
nMes = "Scorpion's Grasp Active";
// Hook in the events
if(DEBUG) DoDebug("prc_ft_scorpgrsp: Adding eventhooks");
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_ft_scorpgrsp", TRUE, FALSE);
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_ft_scorpgrsp", TRUE, FALSE);
// Apply the OnHits
if (GetIsObjectValid(oRight) && IPGetIsMeleeWeapon(oRight))
{
// Add eventhook to the weapon
IPSafeAddItemProperty(oRight, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oRight, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
}
// Apply the OnHits
if (GetIsObjectValid(oLeft) && IPGetIsMeleeWeapon(oLeft))
{
// Add eventhook to the weapon
IPSafeAddItemProperty(oLeft, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oLeft, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
}
// Apply the OnHits
if (GetIsObjectValid(oFist))
{
// Add eventhook to the weapon
IPSafeAddItemProperty(oFist, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oFist, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
}
}
else
{
// Removes effects
DeleteLocalInt(oPC, "ScorpionsGrasp");
nMes = "Scorpion's Grasp Deactivated";
RemoveEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_ft_scorpgrsp", TRUE, FALSE);
RemoveEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_ft_scorpgrsp", TRUE, FALSE);
// Apply the OnHits
if (GetIsObjectValid(oRight) && IPGetIsMeleeWeapon(oRight))
{
// Remove eventhook to the item
RemoveEventScript(oRight, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
// Remove the temporary OnHitCastSpell: Unique
RemoveSpecificProperty(oRight, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY);
}
// Apply the OnHits
if (GetIsObjectValid(oLeft) && IPGetIsMeleeWeapon(oLeft))
{
// Remove eventhook to the item
RemoveEventScript(oLeft, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
// Remove the temporary OnHitCastSpell: Unique
RemoveSpecificProperty(oLeft, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY);
}
// Apply the OnHits
if (GetIsObjectValid(oFist))
{
// Remove eventhook to the item
RemoveEventScript(oFist, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
// Remove the temporary OnHitCastSpell: Unique
RemoveSpecificProperty(oFist, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY);
}
}
FloatingTextStringOnCreature(nMes, oPC, FALSE);
}
else if(nEvent == EVENT_ITEM_ONHIT && !GetGrapple(oPC)) // Don't run this if already in a grapple
{
oItem = GetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
if(DEBUG) DoDebug("prc_ft_scorpgrsp: OnHit:\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
);
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
// Non-light weapons you need to unequip
if (GetIsLightWeapon(oPC))
SetLocalInt(oPC, "ScorpionLight", TRUE);
else
{
if (IPGetIsMeleeWeapon(oLeft)) ForceUnequip(oPC, oLeft, INVENTORY_SLOT_LEFTHAND);
ForceUnequip(oPC, oRight, INVENTORY_SLOT_RIGHTHAND);
}
DoGrapple(oPC, oTarget, 0, FALSE, TRUE);
}// end if - Running OnHit event
else if(nEvent == EVENT_ONPLAYEREQUIPITEM && GetLocalInt(oPC, "ScorpionsGrasp")) // Only apply on equip when the feat is active
{
oPC = GetItemLastEquippedBy();
oItem = GetItemLastEquipped();
if(DEBUG) DoDebug("prc_ft_scorpgrsp - OnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
// Only applies to weapons
if (IPGetIsMeleeWeapon(oItem))
{
// Add eventhook to the weapon
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oItem, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
}
}
// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
{
oPC = GetItemLastUnequippedBy();
oItem = GetItemLastUnequipped();
if(DEBUG) DoDebug("prc_ft_scorpgrsp - OnUnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
// Only applies to weapons
if (IPGetIsMeleeWeapon(oItem))
{
// Remove eventhook to the item
RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "prc_ft_scorpgrsp", TRUE, FALSE);
// Remove the temporary OnHitCastSpell: Unique
RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", 1, DURATION_TYPE_TEMPORARY);
}
}
}