PRC8/nwn/trunk/smp/2.nss

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void main()
{
/*
// Make sure they are not immune to spells
!PHS_TotalSpellImmunity(oTarget))
// Make sure they are not immune to spells
if(PHS_TotalSpellImmunity(oTarget)) return;
// Signal Spell cast at
PHS_SignalSpellCastAt(oTarget, SPELL_INVALID);
*/
}