PRC8/nwn/nwnprc/trunk/scripts/prc_alag_cmight.nss

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#include "prc_alterations"
#include "prc_feat_const"
void main()
{
object oPC = OBJECT_SELF;
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
if (GetBaseItemType(oItem) != BASE_ITEM_BATTLEAXE)
{
SendMessageToPC(oPC, "You must have a battleaxe equipped to use this feat");
IncrementRemainingFeatUses(oPC, FEAT_CLANGEDDINS_MIGHT);
return;
}
int iConMod = GetAbilityModifier(ABILITY_CONSTITUTION);
iConMod = (iConMod * 6) + 6;
float fConMod = IntToFloat(iConMod);
effect eVis = EffectVisualEffect(VFX_DUR_BARD_SONG);
effect eLink = EffectModifyAttacks(1);
eLink=EffectLinkEffects (eLink,eVis);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oPC);
DelayCommand(fConMod, RemoveEffect(oPC, eLink));
}