PRC8/trunk/scripts/prc_swashdam.nss

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#include "prc_inc_spells"
void main()
{
object oPC = PRCGetSpellTargetObject();
object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
int iDamageType = (!GetIsObjectValid(oRight)) ? DAMAGE_TYPE_BASE_WEAPON : GetItemDamageType(oRight);
int nInt = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
int nBonus = (nInt > 5) ? nInt + 10 : nInt; //more efficient int conversion
//cap damage at 20 or else it will go into dice territory
if(nBonus > 30)
{
nBonus = 30;
}
PRCRemoveEffectsFromSpell(oPC, GetSpellId());
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageIncrease(nBonus, iDamageType), oPC);
}