PRC8/trunk/scripts/prc_npc_combat.nss

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//::///////////////////////////////////////////////
//:: OnCombatRoundEnd NPC eventscript
//:: prc_npc_combat
//:://////////////////////////////////////////////
#include "prc_alterations"
void main()
{
// Execute scripts hooked to this event for the NPC triggering it
// Epic spells will take priority here, so any commands given in
// these may well be ignored.
ExecuteAllScriptsHookedToEvent(OBJECT_SELF, EVENT_NPC_ONCOMBATROUNDEND);
}