29 lines
899 B
Plaintext
29 lines
899 B
Plaintext
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//::///////////////////////////////////////////////
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//:: Knight - Shield Block
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//:: prc_knght_block.nss
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//:://////////////////////////////////////////////
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//:: Bonus with the shield vs certain monsters
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 1, 2007
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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//Declare main variables.
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object oTarget = PRCGetSpellTargetObject();
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int nRace = MyPRCGetRacialType(oTarget);
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int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT);
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int nBonus = 1;
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// Bonus grows at these levels.
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if (nClass > 19) nBonus = 3;
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else if (nClass > 10) nBonus = 2;
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effect eShield = EffectACIncrease(nBonus);
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eShield = VersusRacialTypeEffect(eShield, nRace);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShield, OBJECT_SELF, 6.0);
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}
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