43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
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//:://////////////////////////////////////////////
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//:: Created By: Solowing
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//:: Created On: September 2, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "nw_o0_itemmaker"
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void RemoveStrikeProps()
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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itemproperty ipTmp = GetFirstItemProperty(oItem);
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while (GetIsItemPropertyValid(ipTmp))
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{
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//check for channeled spell as well
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if(GetItemPropertyType(ipTmp)== ITEM_PROPERTY_ONHITCASTSPELL
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&& GetItemPropertyDurationType(ipTmp) == DURATION_TYPE_TEMPORARY
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&& GetLocalInt(oItem,"spell") != 1)
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{
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RemoveItemProperty(oItem,ipTmp);
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}
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ipTmp = GetNextItemProperty(oItem);
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}
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int i;
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for(i = 1; i <=10; i++)
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{
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int ntemp = array_get_int(oPC,"arcstrike",i);
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effect eAttack = EffectAttackIncrease(ntemp);
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DelayCommand(RoundsToSeconds(i), ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eAttack,oPC,6.0));
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DelayCommand(RoundsToSeconds(i), SetLocalInt(oPC,"curentspell",ntemp));
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if(ntemp<1)
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{
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DelayCommand(RoundsToSeconds(i), DeleteLocalInt(oPC,"doarcstrike"));
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DelayCommand(RoundsToSeconds(i), RemoveStrikeProps());
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}
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}
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}
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