701 lines
14 KiB
Plaintext
701 lines
14 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Summon Nature's Ally
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//:: sp_sum_nat_ally
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//::
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//:://////////////////////////////////////////////
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/*
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Carries out the summoning of the appropriate
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creature for the Summon Nature's Ally Series
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of spells 1 to 9
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 2025-08-01 22:02:26
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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//int nSpellId = PRCGetSpellId();
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int nSpellId = GetSpellId();
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int nRandom;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSwitch = GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL);
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float fDuration = nSwitch == 0 ? HoursToSeconds(24) :
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RoundsToSeconds(PRCGetCasterLevel(oCaster) * nSwitch);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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string sSummon;
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int nVFX;
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switch(nSpellId)
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{
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//:: Summon Nature's Ally 1
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case SPELL_SUMMON_NATURES_ALLY_1_DIREBADGER:
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{
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sSummon = "nw_s_badgerdire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_DIRERAT:
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{
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sSummon = "prc_s_direrat001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_DOG:
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{
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sSummon = "prc_s_dog001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_HAWK:
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{
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sSummon = "prc_s_hawk001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_1_TINY_VIPER:
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{
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sSummon = "prc_s_tnviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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//:: Summon Nature's Ally 2
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case SPELL_SUMMON_NATURES_ALLY_2_DIREBOAR:
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{
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sSummon = "nw_s_boardire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_COOSHEE:
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{
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sSummon = "prc_s_cooshee001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_WOLF:
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{
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sSummon = "prc_s_wolf001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_SMALL_VIPER:
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{
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sSummon = "prc_s_smviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_2_BLACKBEAR:
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{
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sSummon = "prc_s_blkbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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//:: Summon Nature's Ally 3
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case SPELL_SUMMON_NATURES_ALLY_3_BROWNBEAR:
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{
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sSummon = "prc_s_brnbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_DIREWOLK:
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{
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sSummon = "nw_s_wolfdire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_LARGE_VIPER:
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{
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sSummon = "prc_s_lgviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_LEOPARD:
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{
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sSummon = "prc_s_leopard001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_3_SATYR:
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{
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sSummon = "prc_s_satyr001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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//:: Summon Nature's Ally 4
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case SPELL_SUMMON_NATURES_ALLY_4_LION:
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{
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sSummon = "prc_s_lion001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_POLAR_BEAR:
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{
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sSummon = "prc_s_plrbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_DIRE_SPIDER:
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{
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sSummon = "nw_s_spiddire";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_HUGE_VIPER:
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{
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sSummon = "prc_s_hgviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_4_WEREBOAR:
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{
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sSummon = "prc_s_wrboar001";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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//:: Summon Nature's Ally 5
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case SPELL_SUMMON_NATURES_ALLY_5_MED_AIR:
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{
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sSummon = "x1_s_airsmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_MED_EARTH:
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{
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sSummon = "x1_s_earthsmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_MED_FIRE:
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{
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sSummon = "x1_s_firesmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_MED_WATER:
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{
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sSummon = "x1_s_watersmall";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_5_DIRE_BEAR:
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{
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sSummon = "nw_s_beardire";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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//:: Summon Nature's Ally 6
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case SPELL_SUMMON_NATURES_ALLY_6_LG_AIR:
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{
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sSummon = "prc_s_airlarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_LG_EARTH:
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{
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sSummon = "prc_s_earthlarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_LG_FIRE:
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{
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sSummon = "prc_s_firelarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_LG_WATER:
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{
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sSummon = "prc_s_waterlarge";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_6_DIRETIGER:
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{
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sSummon = "nw_s_diretiger";
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nVFX = VFX_FNF_SUMMON_MONSTER_2;
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break;
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}
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//:: Summon Nature's Ally 7
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case SPELL_SUMMON_NATURES_ALLY_7_BULETTE:
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{
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sSummon = "prc_s_bueltte001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_INVSTALKER:
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{
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sSummon = "prc_s_invstlk001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_PIXIE:
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{
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sSummon = "prc_s_pixie001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_GORGON:
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{
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sSummon = "prc_s_gorgon001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_7_MANTICORE:
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{
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sSummon = "prc_s_mntcore001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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//:: Summon Nature's Ally 8
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case SPELL_SUMMON_NATURES_ALLY_8_GR_AIR:
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{
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sSummon = "nw_s_airgreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_GR_EARTH:
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{
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sSummon = "nw_s_earthgreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_GR_FIRE:
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{
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sSummon = "nw_s_firegreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_GR_WATER:
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{
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sSummon = "nw_s_watergreat";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_8_NYMPH:
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{
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sSummon = "prc_s_nymph001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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//:: Summon Nature's Ally 9
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_AIR:
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{
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sSummon = "nw_s_airelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_EARTH:
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{
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sSummon = "nw_s_earthelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_FIRE:
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{
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sSummon = "nw_s_fireelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_9_ELD_WATER:
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{
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sSummon = "nw_s_waterelder";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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case SPELL_SUMMON_NATURES_ALLY_9_ARANEA:
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{
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sSummon = "prc_s_aranea001";
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nVFX = VFX_FNF_SUMMON_MONSTER_3;
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break;
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}
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}
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if (DEBUG) DoDebug("sp_summon_nature: oCaster " +GetName(oCaster)+", GetSpellId " +IntToString(GetSpellId())+", sSummon " +sSummon);
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effect eSummon = EffectSummonCreature(sSummon, nVFX);
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//Apply the VFX impact and summon effect
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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DelayCommand(0.5, AugmentSummonedCreature(sSummon));
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PRCSetSchool();
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}
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/* switch(nSpellId)
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{
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case SPELL_SUMMON_NATURES_ALLY_1:
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{
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nRandom = Random(5)+1;
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switch(nRandom)
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{
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case 1:
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{
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sSummon = "nw_s_badgerdire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 2:
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{
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sSummon = "prc_s_direrat001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 3:
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{
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sSummon = "prc_s_dog001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 4:
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{
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sSummon = "prc_s_hawk001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 5:
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{
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sSummon = "prc_s_tnviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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}
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}
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case SPELL_SUMMON_NATURES_ALLY_2:
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{
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nRandom = Random(5)+1;
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switch(nRandom)
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{
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case 1:
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{
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sSummon = "nw_s_boardire";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 2:
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{
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sSummon = "prc_s_cooshee001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 3:
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{
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sSummon = "prc_s_wolf001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 4:
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{
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sSummon = "prc_s_smviper001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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case 5:
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{
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sSummon = "prc_s_blkbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
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break;
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}
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}
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}
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case SPELL_SUMMON_NATURES_ALLY_3:
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{
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nRandom = Random(5)+1;
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switch(nRandom)
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{
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case 1:
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{
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sSummon = "prc_s_brnbear001";
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nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "nw_s_wolfdire";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "prc_s_lgviper001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "prc_s_leopard001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "prc_s_satyr001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
case SPELL_SUMMON_NATURES_ALLY_4:
|
||
|
{
|
||
|
nRandom = Random(5)+1;
|
||
|
|
||
|
switch(nRandom)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
sSummon = "prc_s_lion001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "prc_s_plrbear001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "nw_s_spiddire";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "prc_s_hgviper001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "prc_s_wrboar001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
case SPELL_SUMMON_NATURES_ALLY_5:
|
||
|
{
|
||
|
nRandom = Random(5)+1;
|
||
|
|
||
|
switch(nRandom)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
sSummon = "x1_s_airsmall";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "x1_s_earthsmall";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "x1_s_firesmall";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "x1_s_watersmall";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "nw_s_beardire";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
case SPELL_SUMMON_NATURES_ALLY_6:
|
||
|
{
|
||
|
nRandom = Random(5)+1;
|
||
|
|
||
|
switch(nRandom)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
sSummon = "prc_s_airlarge";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "prc_s_earthlarge";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "prc_s_firelarge";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "prc_s_waterlarge";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "nw_s_diretiger";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_2;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
case SPELL_SUMMON_NATURES_ALLY_7:
|
||
|
{
|
||
|
nRandom = Random(5)+1;
|
||
|
|
||
|
switch(nRandom)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
sSummon = "prc_s_bueltte001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "prc_s_invstlk001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "prc_s_pixie001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "prc_s_gorgon001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "prc_s_mntcore001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
case SPELL_SUMMON_NATURES_ALLY_8:
|
||
|
{
|
||
|
nRandom = Random(5)+1;
|
||
|
|
||
|
switch(nRandom)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
sSummon = "nw_s_airgreat";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "nw_s_earthgreat";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "nw_s_firegreat";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "nw_s_watergreat";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "prc_s_nymph001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
case SPELL_SUMMON_NATURES_ALLY_9:
|
||
|
{
|
||
|
nRandom = Random(5)+1;
|
||
|
|
||
|
switch(nRandom)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
sSummon = "nw_s_airelder";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
sSummon = "nw_s_earthelder";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 3:
|
||
|
{
|
||
|
sSummon = "nw_s_fireelder";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 4:
|
||
|
{
|
||
|
sSummon = "nw_s_waterelder";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
case 5:
|
||
|
{
|
||
|
sSummon = "prc_s_aranea001";
|
||
|
nVFX = VFX_FNF_SUMMON_MONSTER_3;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
// [TODO] Turn this into a proper template
|
||
|
if (GetHasFeat(FEAT_SUMMON_ALIEN, oCaster) || GetHasSpellEffect(VESTIGE_ZCERYLL, oCaster))
|
||
|
{
|
||
|
sSummon = "pseudo"+sSummon;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sSummon = "nw_s_"+sSummon;
|
||
|
} */
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|