PRC8/trunk/racescripts/bdd_cave_ent.nss

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// Cave entrance
#include "inc_dynconv"
void main()
{
object oPC = GetEnteringObject();
int nRanks = GetSkillRank(SKILL_SPOT, oPC);
if (nRanks > 5) // Can actually succeed
{
if (GetIsSkillSuccessful(oPC, SKILL_SPOT, 26)) // Have to spot the cave opening
{
AssignCommand(oPC, ClearAllActions(TRUE));
StartDynamicConversation("bdd_cave_conv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
}
}
}