58 lines
2.7 KiB
Plaintext
58 lines
2.7 KiB
Plaintext
|
/*
|
|||
|
14/03/21 by Stratovarius
|
|||
|
|
|||
|
Shax, Sea Sister
|
|||
|
|
|||
|
Another giant among the vestiges, Shax gives her summoners the ability to laugh off lightning, to wriggle free of any bonds, and to strike foes like a thunderbolt.
|
|||
|
|
|||
|
Vestige Level: 6th
|
|||
|
Binding DC: 26
|
|||
|
Special Requirement: No
|
|||
|
|
|||
|
Influence: While under Shax<61>s influence, you become possessive and stingy, particularly about territory<72>be it actual land or simply a room in an inn. In addition,
|
|||
|
her influence requires you to demand compensation for any service rendered and to tax any use of your territory. However, you can accept nearly any item of value<75>be it material goods or a service<63>as payment.
|
|||
|
|
|||
|
Granted Abilities:
|
|||
|
Shax grants you the ability to strike foes with sonic force and electricity. She also gives you immunity to electricity and allows you to move freely despite restraints.
|
|||
|
|
|||
|
Freedom of Movement: As a swift action, you can give yourself the ability to ignore restraints. This effect functions like the freedom of movement spell, except that it
|
|||
|
lasts only 1 round. Once you have used this ability, you cannot do so again for 5 rounds.
|
|||
|
|
|||
|
Immunity to Electricity: You gain immunity to electricity damage.
|
|||
|
|
|||
|
Storm Strike: As a swift action, you can charge a melee attack or melee touch attack with electricity and sonic power. Your next melee attack deals an extra 1d6 points of electricity damage and 1d6 points of sonic damage.
|
|||
|
*/
|
|||
|
|
|||
|
#include "bnd_inc_bndfunc"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
object oBinder = OBJECT_SELF;
|
|||
|
if(!TakeSwiftAction(oBinder)) return;
|
|||
|
if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_SHAX)) return;
|
|||
|
|
|||
|
effect eLink = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT));
|
|||
|
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
|||
|
|
|||
|
// Search and remove effects of the types the target is being granted immunity to
|
|||
|
effect eLook = GetFirstEffect(oBinder);
|
|||
|
while(GetIsEffectValid(eLook))
|
|||
|
{
|
|||
|
if(GetEffectType(eLook) == EFFECT_TYPE_PARALYZE ||
|
|||
|
GetEffectType(eLook) == EFFECT_TYPE_ENTANGLE ||
|
|||
|
GetEffectType(eLook) == EFFECT_TYPE_SLOW ||
|
|||
|
GetEffectType(eLook) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE
|
|||
|
)
|
|||
|
{
|
|||
|
RemoveEffect(oBinder, eLook);
|
|||
|
}
|
|||
|
eLook = GetNextEffect(oBinder);
|
|||
|
}
|
|||
|
|
|||
|
// Apply the effects
|
|||
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, 6.0);
|
|||
|
}
|