PRC8/trunk/scripts/prc_knght_battle.nss

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//::///////////////////////////////////////////////
//:: Knight - Call to Battle
//:: prc_knght_battle.nss
//:://////////////////////////////////////////////
//:: One ally who fails a save this round gets another shot at it.
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: July 1, 2007
//:://////////////////////////////////////////////
#include "prc_alterations"
void main()
{
//Declare main variables.
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nRace = MyPRCGetRacialType(oTarget);
int nClass = GetLevelByClass(CLASS_TYPE_KNIGHT, oPC);
int nDur = 5 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
int nBonus = 1;
int nKC = GetLocalInt(oPC, "KnightsChallenge");
if (nKC > 0)
{
FloatingTextStringOnCreature("You have " +IntToString(nKC) + " uses of Knight's Challenge remaining", oPC, FALSE);
// Subtract a use
SetLocalInt(oPC, "KnightsChallenge", nKC - 1);
}
else // Fail, no more uses
{
FloatingTextStringOnCreature("You have no more uses of Knight's Challenge remaining", oPC, FALSE);
return;
}
// Worthy Targets
if (GetIsFriend(oTarget, oPC))
{
SetLocalInt(oTarget, "CallToBattle", TRUE);
DelayCommand(6.0, DeleteLocalInt(oTarget, "CallToBattle"));
}
}