50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Magic Cirle Against Evil
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//:: NW_S0_CircEvilB
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Add basic protection from evil effects to
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entering allies.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 20, 2001
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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//Declare major variables
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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int bValid = FALSE;
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effect eAOE;
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if(GetHasSpellEffect(SPELL_SU_CIRCEVIL, oTarget))
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{
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//Search through the valid effects on the target.
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eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE))
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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//If the effect was created by the AOE then remove it
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if(GetEffectSpellId(eAOE) == SPELL_SU_CIRCEVIL)
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{
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RemoveEffect(oTarget, eAOE);
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// delete the variable showing the spell's school
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}
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