PRC8/nwn/nwnprc/trunk/scripts/ft_fistiron.nss

15 lines
462 B
Plaintext
Raw Normal View History

#include "prc_feat_const"
void main()
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF);
if (oWeap!= OBJECT_INVALID) return;
effect eDamage = EffectDamageIncrease(DAMAGE_BONUS_1d4, DAMAGE_TYPE_BLUDGEONING);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eDamage), OBJECT_SELF,RoundsToSeconds(2));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUPER_HEROISM), OBJECT_SELF);
}