PRC8/nwn/nwnprc/trunk/scripts/wol_m_fullmoon.nss

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//::///////////////////////////////////////////////
//:: Name Full Moon's Trick maintain script
//:: FileName wol_m_fullmoon
//:://////////////////////////////////////////////
/*
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Reflex Save Penalty: -1 at 7th, -2 at 12th
Hit Point Penalty: -2 at 6th, -4 at 10th
Skill Check Penalty: -1 at 7th, -2 at 8th, -3 at 14th, -4 at 16th, -5 at 19th, -6 at 20th
LEGACY ITEM BONUSES
10th - +2 Short Sword
19th - +4 Short Sword
LEGACY ITEM ABILITIES
Wolfsbane (Su): Starting at 5th level, whenever you use Full Moon<6F>s Trick to strike a creature that is not in its natural form, that creature must make a DC 15 Will save or return to its natural form.
Quiet As a Shadow (Su): At 7th level, you gain a +5 bonus on Hide and Move Silently checks. This bonus improves to +10 at 18th level.
Form Mastery (Su): Beginning at 8th level, you gain a +2 bonus on saving throws against transmutation magic.
Darkvision (Su): At 11th level, you gain darkvision out to 60 feet.
Shifter<EFBFBD>s Bane (Su): Once you have attained 16th level, Full Moon<6F>s Trick becomes shapechanger bane.
Feral Fury (Sp): Beginning at 17th level, three times per day on command, you can use rage as the spell. Caster level 15th.
Shadows and Moonlight (Sp): At 20th level and higher, two times per day on command, you can use greater invisibility as the spell. You can use the spell only on yourself. Caster level 15th.
*/
#include "prc_inc_template"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("wol_m_fullmoon running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oPC;
switch(nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
default:
oPC = OBJECT_SELF;
}
object oSkin = GetPCSkin(oPC);
int nHD = GetHitDice(oPC);
int nHPPen = 0;
int nSlot = 0;
object oWOL = GetItemPossessedBy(oPC, "WOL_FullMoon");
object oAmmo, oItem;
// You get nothing if you aren't wielding the item
if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
{
SetCompositeBonus(oSkin, "FullMoon_HIDE", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
SetCompositeBonus(oSkin, "FullMoon_MS", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
return;
}
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
// 5th to 10th level abilities
if (GetHasFeat(FEAT_LEAST_LEGACY, oPC))
{
if(nHD >= 5)
{
if(DEBUG) DoDebug("wol_m_fullmoon: Adding eventhooks");
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "wol_m_fullmoon", TRUE, FALSE);
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "wol_m_fullmoon", TRUE, FALSE);
AddEventScript(oWOL, EVENT_ITEM_ONHIT, "wol_m_fullmoon", TRUE, FALSE);
// Add the OnHitCastSpell: Unique needed to trigger the event
IPSafeAddItemProperty(oWOL, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(nHD >= 6)
{
nHPPen += 2;
}
if(nHD >= 7)
{
if (8 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 1)), "WOLEffect"), oPC);
SetCompositeBonus(oSkin, "FullMoon_HIDE", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
SetCompositeBonus(oSkin, "FullMoon_MS", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
if(nHD >= 8)
{
if (14 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 2)), "WOLEffect"), oPC);
SetLocalInt(oPC, "FullMoon_Trans", TRUE);
}
if(nHD >= 9)
{
}
if(nHD >= 10)
{
nHPPen += 2;
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2));
}
}
// 11th to 16th level abilities
if (GetHasFeat(FEAT_LESSER_LEGACY, oPC))
{
if(nHD >= 11)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(SupernaturalEffect(EffectUltravision()), "WOLEffect"), oPC);
}
if(nHD >= 12)
{
}
if(nHD >= 13)
{
}
if(nHD >= 14)
{
if (16 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 3)), "WOLEffect"), oPC);
}
if(nHD >= 15)
{
}
if(nHD >= 16)
{
if (19 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 4)), "WOLEffect"), oPC);
IPSafeAddItemProperty(oWOL, ItemPropertyAttackBonusVsRace(IP_CONST_RACIALTYPE_SHAPECHANGER, 4));
IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_SHAPECHANGER, IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGEBONUS_2d6));
}
}
// 17th+ level abilities
if (GetHasFeat(FEAT_GREATER_LEGACY, oPC))
{
if(nHD >= 17)
{
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_FULLMOON_RAGE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
if(nHD >= 18)
{
SetCompositeBonus(oSkin, "FullMoon_HIDE", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
SetCompositeBonus(oSkin, "FullMoon_MS", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
}
if(nHD >= 19)
{
IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4));
IPSafeAddItemProperty(oWOL, ItemPropertyAttackBonusVsRace(IP_CONST_RACIALTYPE_SHAPECHANGER, 6));
if (20 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 5)), "WOLEffect"), oPC);
}
if(nHD >= 20)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 6)), "WOLEffect"), oPC);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_FULLMOON_INVIS), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
SetLocalInt(oPC, "WoLHealthPenalty", nHPPen);
if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0)
{
WoLHealthPenaltyHB(oPC);
SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE);
}
}
// We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon
else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
{
oPC = GetItemLastEquippedBy();
oItem = GetItemLastEquipped();
if(DEBUG) DoDebug("wol_m_fullmoon - OnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
// Only applies to weapons
// IPGetIsMeleeWeapon is bugged and returns true on items it should not
if(oItem == oWOL)
{
// Add eventhook to the item
AddEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_fullmoon", TRUE, FALSE);
// Add the OnHitCastSpell: Unique needed to trigger the event
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
}
// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
{
oPC = GetItemLastUnequippedBy();
oItem = GetItemLastUnequipped();
if(DEBUG) DoDebug("wol_m_fullmoon - OnUnEquip\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
);
// Only applies to the WoL
if(GetBaseItemType(oItem) == BASE_ITEM_SHORTSWORD)
{
// Add eventhook to the item
RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_fullmoon", TRUE, FALSE);
// Remove the temporary OnHitCastSpell: Unique
// Makes sure to get ammo if its a ranged weapon
RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
}
}
else if(nEvent == EVENT_ITEM_ONHIT)
{
oItem = GetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
if(DEBUG) DoDebug("wol_m_fullmoon: OnHit:\n"
+ "oPC = " + DebugObject2Str(oPC) + "\n"
+ "oItem = " + DebugObject2Str(oItem) + "\n"
+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
);
// Was it Caput Mortuum
if(oItem == oWOL)
{
effect eBad = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
int nInt = GetEffectSpellId(eBad);
if (GetEffectType(eBad) == EFFECT_TYPE_POLYMORPH)
{
//Remove effect if they fail a save
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, 15, SAVING_THROW_TYPE_NONE))
{
RemoveEffect(oTarget, eBad);
}
}
eBad = GetNextEffect(oTarget);
}
}// end if - Item is a melee weapon
}// end if - Running OnHit event
}