PRC8/nwn/nwnprc/trunk/users/jaysyn/prc_onnui.nss

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//::///////////////////////////////////////////////
//:: Power Attack Events
//:: hp_pa_events
//:://////////////////////////////////////////////
/*
The NUI events for the Power Attack NUI Window
*/
//:://////////////////////////////////////////////
//:: Created By: Rakiov
//:: Created On: 22.05.2005
//:://////////////////////////////////////////////
#include "nw_inc_nui"
#include "hp_pa_view"
//
// SetWindowGeometry
// Sets the window geometry for the Power Attack NUI to the player
// so it can be remembered when opened next time
//
// Arguments:
// oPlayer object the player that owns the window
// nToken int the windowId
//
void SetWindowGeometry(object oPlayer, int nToken);
void main()
{
object oPlayer = NuiGetEventPlayer();
int nToken = NuiGetEventWindow();
string sEvent = NuiGetEventType();
string sElement = NuiGetEventElement();
int nIndex = NuiGetEventArrayIndex();
string sWindowId = NuiGetWindowId(oPlayer, nToken);
//HandleWindowInspectorEvent(); // used to debug
if(sWindowId != NUI_PRC_POWER_ATTACK_WINDOW)
{
return;
}
// Get the current Power Attack value for player
int currentPAAmount = GetLocalInt(oPlayer, "PRC_PowerAttack_Level");
// if the window is closed, save the geometry
if (sEvent == "close")
{
SetWindowGeometry(oPlayer, nToken);
return;
}
// Not a mouseup event, nothing to do.
if (sEvent != "mouseup")
{
return;
}
int currentBAB = GetBaseAttackBonus(oPlayer);
if (sElement == NUI_PRC_PA_LEFT_BUTTON_EVENT)
{
// if the decreased power attack doesn't go below 0 then perform PA decrease
if(currentPAAmount-1 >= 0)
{
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", currentPAAmount-1);
ExecuteScript("hp_pa_script", oPlayer);
// if decreased pwoer attack is lower than the current BAB then allow
// the incrase button
if(currentPAAmount-1 <= currentBAB)
{
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, JsonBool(TRUE));
}
}
else
{
// otherwise we have hit the limit and disable the left button
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, JsonBool(FALSE));
}
}
if (sElement == NUI_PRC_PA_RIGHT_BUTTON_EVENT)
{
//if the incrased power attack amount is less than or equal to the BAB
// then perform the PA increase
if(currentPAAmount+1 <= currentBAB)
{
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", currentPAAmount+1);
ExecuteScript("hp_pa_script", oPlayer);
// if the increased power attack amount is greater than 0 then enable
// the decrease button
if (currentPAAmount+1 > 0)
{
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, JsonBool(TRUE));
}
}
else
{
// otherwise we have hit the limit and disable the right button
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, JsonBool(FALSE));
}
}
currentPAAmount = GetLocalInt(oPlayer, "PRC_PowerAttack_Level");
// set the geometry to the player since we only get mouseup events on button presses :(
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(currentPAAmount)));
SetWindowGeometry(oPlayer, nToken);
}
void SetWindowGeometry(object oPlayer, int nToken)
{
json dimensions = NuiGetBind(oPlayer, nToken, "geometry");
SetLocalJson(oPlayer, NUI_PRC_PA_GEOMETRY_VAR, dimensions);
}