PRC8/trunk/scripts/prc_wild_strike.nss

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#include "prc_inc_spells"
void main()
{
//Declare major variables
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLvl = PRCGetCasterLevel(oCaster);
int nPenetr = nCasterLvl + SPGetPenetr();
float fDur = RoundsToSeconds(d6(2));
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
{
SetLocalInt(oTarget, "WildMageStrike", TRUE);
DelayCommand(fDur, DeleteLocalInt(oTarget, "WildMageStrike"));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PRISMATIC_SPHERE), oTarget, fDur);
}
}