30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
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#include "prc_inc_combmove"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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AdjustReputation(oPC, oTarget, -100);
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AdjustReputation(oTarget, oPC, -100);
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// Base Attack Bonus Strength Modifier Size Modifier Drunken Embrace Bonus
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int nPCRoll = GetBaseAttackBonus(oPC) + GetAbilityModifier(ABILITY_STRENGTH, oPC) + PRCGetSizeModifier(oPC) + 4;
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int nNPCRoll = GetBaseAttackBonus(oTarget) + GetAbilityModifier(ABILITY_STRENGTH, oTarget) + PRCGetSizeModifier(oTarget);
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if(nPCRoll > nNPCRoll)
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{//oTarget is grappled for next 3 rounds
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effect eGrappled = EffectKnockdown();
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//if(GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS, oPC))
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// {
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// eGrappled = EffectCutsceneParalyze();
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// }
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGrappled, oTarget, RoundsToSeconds(3));
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FloatingTextStringOnCreature("Target is grappled", oPC);
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SendMessageToPC(oPC, "Drunken Embrace was sucessful");
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}
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else
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{SendMessageToPC(oPC, "Drunken Embrace was unsucessful");}
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}
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