PRC8/trunk/scripts/prc_trueappear.nss

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// store PC's true form - the appearance is restored by prc_onenter.nss
// for compatibility with BioWare 'horse-scripts'
#include "prc_inc_shifting"
#include "x3_inc_horse"
void main()
{
object oPC = OBJECT_SELF;
if(!GetIsDM(oPC) && !HorseGetIsMounted(oPC))
StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE);
}