33 lines
838 B
Plaintext
33 lines
838 B
Plaintext
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//Unmovable
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//prc_lgdr_unmove
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//
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/*
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Causes the PC to become near immobile and
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grants a 20+ Bonus to Discipline Checks.
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*/
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//
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//
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#include "prc_effect_inc"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetHasSpellEffect(SPELL_UNMOVABLE, oPC))
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{
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//Define Properties
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effect eLink = EffectSkillIncrease(SKILL_DISCIPLINE, 20);
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eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(99));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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IncrementRemainingFeatUses(oPC, FEAT_UNMOVABLE_1);
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FloatingTextStringOnCreature("Unmovable Activated", oPC, FALSE);
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}
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else
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{
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// The code to cancel the effects
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PRCRemoveSpellEffects(SPELL_UNMOVABLE, oPC, oPC);
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FloatingTextStringOnCreature("Unmovable Deactivated", oPC, FALSE);
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}
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}
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