PRC8/trunk/scripts/gensp_holyrada.nss

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#include "prc_alterations"
void main()
{
effect eDam;
effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
object oTarget = GetEnteringObject();
float fDelay = 1.0;
if (MyPRCGetRacialType(oTarget)==RACIAL_TYPE_UNDEAD)
{
//Roll Damage
int nDamage = d4();
//Set Damage Effect with the modified damage
eDam = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
}
}