<EFBFBD>Crypt spawn<77> is a template that can be applied to any living creature (referred to hereafter as the <20>base creature<72>). The base creature<72>s type changes to <20>undead.<2E> It uses all the base creature<72>s statistics and special abilities except as noted here.
Hit Dice: Increase to d12.
AC: A crypt spawn gains a natural armor bonus (see the table below). If the base creature already has natural armor, use the better value.
Hit Dice Natural Armor
1<EFBFBD>4 +1
5<EFBFBD>8 +2
9<EFBFBD>12 +3
13<EFBFBD>16 +4
17+ +5
Special Qualities: A crypt spawn retains all the special qualities of the base creature and those listed below, and also gains the undead type.
Darkvision (Ex): A crypt spawn can see in complete darkness as if it were daylight.
Turn Resistance (Ex): A crypt spawn has +2 turn resistance.
Abilities: As an undead creature, a crypt spawn has no Constitution score.
Skills: A crypt spawn receives a +4 racial bonus on Intimidate checks. Otherwise as the base creature.
Climate/Terrain: Same as the base creature and underground.
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +1.
Treasure: Same as the base creature.
Alignment: Usually evil. Few nonevil beings are willing to submit to the undeath after death spell or become an undead creature.