PRC8/nwn/nwnprc/trunk/scripts/prc_bldarch_ab.nss

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// Acidic Blood for the Bloodarcher by Zedium
#include "prc_class_const"
void main()
{
//Declare major variables
location lTarget = GetLocation(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eDam;
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget);
while(GetIsObjectValid(oTarget))
{
if(!GetIsFriend(oTarget) && !GetLevelByClass(CLASS_TYPE_BLARCHER, oTarget))
{
eDam = EffectDamage(d6(1), DAMAGE_TYPE_ACID);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget);
}
}