127 lines
4.7 KiB
Plaintext
127 lines
4.7 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
|||
|
//:: Name Celestial template test script
|
|||
|
//:: FileName tmp_t_celest
|
|||
|
//:: Copyright (c) 2001 Bioware Corp.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
/*
|
|||
|
Celestial Creature
|
|||
|
|
|||
|
Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the
|
|||
|
Material Plane. They are more regal and more beautiful than their earthly counterparts.
|
|||
|
|
|||
|
Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken
|
|||
|
for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial
|
|||
|
creature.
|
|||
|
|
|||
|
Creating A Celestial Creature
|
|||
|
|
|||
|
"Celestial" is an inherited template that can be added to any corporeal aberration, animal, dragon, fey, giant,
|
|||
|
humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment (referred to
|
|||
|
hereafter as the base creature).
|
|||
|
|
|||
|
A celestial creature uses all the base creature<72>s statistics and abilities except as noted here. Do not
|
|||
|
recalculate the creature<72>s Hit Dice, base attack bonus, saves, or skill points if its type changes.
|
|||
|
Size and Type
|
|||
|
|
|||
|
Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged.
|
|||
|
Size is unchanged. Celestial creatures encountered on the Material Plane have the extraplanar subtype.
|
|||
|
|
|||
|
Special Attacks
|
|||
|
|
|||
|
A celestial creature retains all the special attacks of the base creature and also gains the following attack.
|
|||
|
|
|||
|
Smite Evil (Su)
|
|||
|
|
|||
|
Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum
|
|||
|
of +20) against an evil foe.
|
|||
|
|
|||
|
Special Qualities
|
|||
|
|
|||
|
A celestial creature retains all the special qualities of the base creature and also gains the following qualities.
|
|||
|
|
|||
|
* Darkvision out to 60 feet.
|
|||
|
* Damage reduction (see the table below).
|
|||
|
* Resistance to acid, cold, and electricity (see the table below).
|
|||
|
* Spell resistance equal to HD + 5 (maximum 25).
|
|||
|
|
|||
|
Hit Dice Resistance to Acid, Cold, Electricity Damage Reduction
|
|||
|
1-3 5
|
|||
|
4-7 5 5/magic
|
|||
|
8-11 10 5/magic
|
|||
|
12 or more 10 10/magic
|
|||
|
|
|||
|
If the base creature already has one or more of these special qualities, use the better value.
|
|||
|
|
|||
|
If a celestial creature gains damage reduction, its natural weapons are treated as magic weapons for the
|
|||
|
purpose of overcoming damage reduction.
|
|||
|
|
|||
|
Abilities
|
|||
|
|
|||
|
Same as the base creature, but Intelligence is at least 3.
|
|||
|
|
|||
|
Environment
|
|||
|
|
|||
|
Any good-aligned plane.
|
|||
|
|
|||
|
Challenge Rating
|
|||
|
|
|||
|
HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
|
|||
|
|
|||
|
Alignment
|
|||
|
|
|||
|
Always good (any).
|
|||
|
|
|||
|
Level Adjustment
|
|||
|
|
|||
|
Same as the base creature +2.
|
|||
|
|
|||
|
*/
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Created By: Primogenitor
|
|||
|
//:: Created On: 18/04/06
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
|
|||
|
#include "prc_alterations"
|
|||
|
#include "prc_inc_template"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
object oPC = OBJECT_SELF;
|
|||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
|
|||
|
|
|||
|
if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
|
|||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
|
|||
|
|
|||
|
int nRace = MyPRCGetRacialType(oPC);
|
|||
|
if(nRace != RACIAL_TYPE_DWARF
|
|||
|
&& nRace != RACIAL_TYPE_ELF
|
|||
|
&& nRace != RACIAL_TYPE_GNOME
|
|||
|
&& nRace != RACIAL_TYPE_HALFLING
|
|||
|
&& nRace != RACIAL_TYPE_HALFELF
|
|||
|
&& nRace != RACIAL_TYPE_HALFORC
|
|||
|
&& nRace != RACIAL_TYPE_HUMAN
|
|||
|
&& nRace != RACIAL_TYPE_HUMANOID_GOBLINOID
|
|||
|
&& nRace != RACIAL_TYPE_HUMANOID_MONSTROUS
|
|||
|
&& nRace != RACIAL_TYPE_HUMANOID_ORC
|
|||
|
&& nRace != RACIAL_TYPE_HUMANOID_REPTILIAN
|
|||
|
&& nRace != RACIAL_TYPE_ABERRATION
|
|||
|
&& nRace != RACIAL_TYPE_ANIMAL
|
|||
|
&& nRace != RACIAL_TYPE_BEAST
|
|||
|
&& nRace != RACIAL_TYPE_ANIMAL
|
|||
|
&& nRace != RACIAL_TYPE_DRAGON
|
|||
|
&& nRace != RACIAL_TYPE_FEY
|
|||
|
&& nRace != RACIAL_TYPE_GIANT
|
|||
|
&& nRace != RACIAL_TYPE_MAGICAL_BEAST
|
|||
|
&& nRace != RACIAL_TYPE_VERMIN
|
|||
|
//&& nRace != RACIAL_TYPE_CONSTRUCT
|
|||
|
//&& nRace != RACIAL_TYPE_ELEMENTAL
|
|||
|
//&& nRace != RACIAL_TYPE_OUTSIDER
|
|||
|
//&& nRace != RACIAL_TYPE_SHAPECHANGER
|
|||
|
//&& nRace != RACIAL_TYPE_UNDEAD
|
|||
|
//&& nRace != RACIAL_TYPE_OOZE
|
|||
|
)
|
|||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
|
|||
|
|
|||
|
if(GetHasTemplate(TEMPLATE_HALF_CELESTIAL))
|
|||
|
SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
|
|||
|
}
|