30 lines
944 B
Plaintext
30 lines
944 B
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Aura of Fear
|
||
|
//:: NW_S1_AuraFear.nss
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
Upon entering the aura of the creature the player
|
||
|
must make a will save or be struck with fear because
|
||
|
of the creatures presence.
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Preston Watamaniuk
|
||
|
//:: Created On: May 25, 2001
|
||
|
//:://////////////////////////////////////////////
|
||
|
#include "prc_alterations"
|
||
|
void main()
|
||
|
{
|
||
|
int iLvl = GetAbilityModifier(ABILITY_CHARISMA,OBJECT_SELF);
|
||
|
|
||
|
int AOESize = AOE_MOB_FEAR;
|
||
|
|
||
|
if (iLvl>2)
|
||
|
AOESize = AOE_MOB_DRAGON_FEAR;
|
||
|
|
||
|
SendMessageToPC(OBJECT_SELF," Size" +IntToString(AOESize));
|
||
|
//Set and apply AOE object
|
||
|
effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOESize,"initdr_aurafeara"));
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
|
||
|
}
|