90 lines
2.5 KiB
Plaintext
90 lines
2.5 KiB
Plaintext
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/*
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----------------
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Vision of Heaven
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sp_visheaven
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----------------
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25/2/05 by Stratovarius
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Enchantment
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Level: Clr 1
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Components: V
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Casting Time: 1 action
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Range: Close.
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Target: One Evil Creature.
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Duration: Instantaneous
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Saving Throw: Will Negates
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Spell Resistance: Yes
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The target creature is dazed for one round.
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*/
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eMind, eDaze);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = 1;
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//check meta magic for extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = 2;
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}
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nPenetr = CasterLvl + SPGetPenetr();
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// Evil only
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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//Make SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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//Make Will Save to negate effect
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply VFX Impact and daze effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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