PRC8/trunk/spells/sp_sphere_spawn.nss

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//executes default on spawn script and applies vfx for sphere of ultimate destruction
#include "inc_vfx_const"
void main()
{
ExecuteScript("nw_ch_summon_9",OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_SPHERE_OF_ANHILIATION), OBJECT_SELF);
}