PRC8/trunk/epicspellscripts/ss_ep_direwinter.nss

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//:://////////////////////////////////////////////
//:: FileName: "ss_ep_direwinter"
/* Purpose: Dire Winter - turns entire area the spell was cast in into a
winter-wonderland.
*/
//:://////////////////////////////////////////////
//:: Created By: Boneshank
//:: Last Updated On:
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
void DoWinterCheck(object oArea, float fDuration);
const int X2_TL_GROUNDTILE_ICE = 426;
void TLChangeAreaGroundTiles(object oArea, int nGroundTileConst, int nColumns, int nRows, float fZOffset = -0.4f )
{
// Author: Brad "Cutscene" Prince
// * flood area with tiles
object oTile;
// * put ice everywhere
vector vPos;
vPos.x = 5.0;
vPos.y = 0.0;
vPos.z = fZOffset;
float fFace = 0.0;
location lLoc;
// * fill x axis
int i, j;
for (i=0 ; i <= nColumns; i++)
{
vPos.y = -5.0;
// fill y
for (j=0; j <= nRows; j++)
{
vPos.y = vPos.y + 10.0;
lLoc = Location(oArea, vPos, fFace);
// Ice tile (even though it says water).
oTile = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_invisobj", lLoc,FALSE, "x2_tmp_tile");
SetPlotFlag(oTile,TRUE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(nGroundTileConst), oTile);
}
vPos.x = vPos.x + 10.0;
}
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
if (!X2PreSpellCastCode())
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_DIREWIN))
{
object oArea = GetArea(OBJECT_SELF);
float fDuration = HoursToSeconds(20) - 6.0;
TLChangeAreaGroundTiles(oArea, X2_TL_GROUNDTILE_ICE, 32, 32, 0.3);
SetWeather(oArea, WEATHER_SNOW);
// Add icy look to all placeables in area.
effect eIce = EffectVisualEffect(VFX_DUR_ICESKIN);
object oItem = GetFirstObjectInArea(oArea);
while (oItem != OBJECT_INVALID)
{
if (GetObjectType(oItem) == OBJECT_TYPE_PLACEABLE)
{
float fDelay = PRCGetRandomDelay();
DelayCommand(fDelay,
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,
eIce, oItem, fDuration, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF)));
}
oItem = GetNextObjectInArea(oArea);
}
DelayCommand(6.0, DoWinterCheck(oArea, fDuration));
DelayCommand(fDuration, SetWeather(oArea, WEATHER_USE_AREA_SETTINGS));
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}
void DoWinterCheck(object oArea, float fDuration)
{
int nDam;
effect eDam;
object oTarget = GetFirstObjectInArea(oArea);
while (oTarget != OBJECT_INVALID)
{
if (GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{
nDam = d6(2);
eDam = EffectDamage(nDam, DAMAGE_TYPE_COLD);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
oTarget = GetNextObjectInArea(oArea);
}
fDuration -= 6.0;
if (fDuration > 1.0)
DelayCommand(6.0, DoWinterCheck(oArea, fDuration));
}