PRC8/trunk/psionics/psi_pow_twrwll.nss

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/*
----------------
Tower of Iron Will
prc_pow_twrwll
----------------
23/2/05 by Stratovarius
*/ /** @file
Tower of Iron Will
Telepathy [Mind-Affecting]
Level: Psion/wilder 5
Manifesting Time: 1 swift action
Range: 10 ft.
Area: 10-ft.-radius emanation centered on you
Duration: 1 round
Saving Throw: None
Power Resistance: No
Power Points: 9
Metapsionics: Extend, Widen
You generate a bastion of thought so strong that it offers protection to you
and everyone around you, improving the self-control of all. You and all
creatures in the power<65>s area gain power resistance 19 against all
mind-affecting powers.
Manifesting this power is a swift action, like manifesting a quickened
power, and it counts toward the normal limit of one quickened power per
round.
Augment: For every additional power point you spend, this power<65>s duration
increases by 1 round and the power resistance it provides increases
by 1 point.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
1, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nPowRes = 19 + manif.nTimesAugOptUsed_1;
effect eDur = EffectLinkEffects(EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE),
EffectVisualEffect(VFX_DUR_MAGIC_RESISTANCE)
);
effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
effect eFNF = EffectVisualEffect(VFX_FNF_LOS_NORMAL_10);
location lTarget = PRCGetSpellTargetLocation();
object oTarget;
float fRadius = EvaluateWidenPower(manif, FeetToMeters(10.0f));
float fDuration = 6.0f * (1 + manif.nTimesAugOptUsed_1);
if(manif.bExtend) fDuration *= 2;
// Apply area VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, lTarget);
// Loop over targets
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
// Store the PR amount
SetLocalInt(oTarget, "PRC_Power_TowerOfIronWill_PR", nPowRes);
// Apply impact VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
// Set a VFX for the monitor to watch
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
// Start the monitor
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
// Get next target
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end if - Successfull manifestation
}
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
{
// Has the power ended since the last beat, or does the duration run out now
if((--nBeatsRemaining == 0) ||
PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
)
{
if(DEBUG) DoDebug("psi_pow_twrwll: Power expired, clearing");
// Clear the marker
DeleteLocalInt(oTarget, "PRC_Power_TowerOfIronWill_PR");
}
else
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
}