PRC8/trunk/psionics/psi_pow_reddopsi.nss

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/*
----------------
Reddopsi
psi_pow_reddopsi
----------------
6/10/05 by Stratovarius
*/ /** @file
Reddopsi
Psychokinesis
Level: Kineticist 7
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 13
Metapsionics: Extend
When you manifest reddopsi, powers targeted against you rebound to affect
the original manifester. This effect reverses powers that have only you as a
target (except dispel psionics and similar powers or effects). Powers that
affect an area can<61>t be reversed. Reddopsi also can<61>t reverse any power with
a range of touch.
Should you rebound a power back against a manifester who also is protected
by reddopsi, the power rebounds once more upon you.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
effect eDur = EffectVisualEffect(VFX_DUR_PROT_EPIC_ARMOR);
float fDuration = 600.0 * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Set the marker local
SetLocalInt(oTarget, "PRC_Power_Reddopsi_Active", TRUE);
// Set a VFX for the monitor to watch
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
// Start the monitor
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
}// end if - Successfull manifestation
}
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
{
// Has the power ended since the last beat, or does the duration run out now
if((--nBeatsRemaining == 0) ||
PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
)
{
if(DEBUG) DoDebug("psi_pow_reddopsi: Power expired, clearing");
// Clear the marker
DeleteLocalInt(oTarget, "PRC_Power_Reddopsi_Active");
}
else
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
}