PRC8/trunk/psionics/psi_pow_prevnmwp.nss

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/*
----------------
Prevenom Weapon
psi_pow_prevnmwp
----------------
5/11/05 by Stratovarius
*/ /** @file
Prevenom Weapon
Psychometabolism (Creation)
Level: Psychic warrior 1
Manifesting Time: 1 standard action
Range: Personal
Target: One held weapon; see text
Duration: Until discharged; see text
Saving Throw: None and Fortitude negates; see text
Power Points: 1
Metapsionics: Twin
As prevenom, except your weapon gains the poison coating as long as it
remains in your grip:
This power produces a mild venom that coats a manufactured weapon you are
wielding. On your next successful melee attack, the venom deals 2 points of
Constitution damage. A target struck by the poison can make a Fortitude save
(DC 10 + 1/2 your manifester level + your key ability modifier) to negate
the damage.
Augment: For every 6 additional power points you spend, this power<65>s
Constitution damage increases by 2 points.
*/
const int ERROR_CODE_5_FIX_AGAIN = 1;
#include "prc_alterations"
#include "prc_inc_spells"
#include "psi_inc_onhit"
#include "psi_inc_psifunc"
#include "psi_spellhook"
void main()
{
// Are we running the manifestation part or one of the events?
if(GetRunningEvent() != EVENT_ITEM_ONHIT &&
GetRunningEvent() != EVENT_ITEM_ONPLAYERUNEQUIPITEM
)
{
if(!PsiPrePowerCastCode()){ return; }
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
// Validity check
if(!GetIsObjectValid(oWeapon))
{
// "Target is not wielding a weapon!"
FloatingTextStrRefOnCreature(16826669, oManifester, FALSE);
return;
}
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
6, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDamage = 2 + (2 * manif.nTimesAugOptUsed_1);
int nDC = 10
+ manif.nManifesterLevel / 2
+ GetAbilityModifier(GetAbilityOfClass(GetManifestingClass(oManifester)), oManifester);
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
/* Apply the VFX to whatever is wielding the target */
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
// Create the values array if it doesn't already exist
if(!array_exists(oWeapon, "PRC_Power_PrevenomWeapon_Values"))
array_create(oWeapon, "PRC_Power_PrevenomWeapon_Values");
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Store the DC and the damage to be dealt on the creature
array_set_int(oWeapon, "PRC_Power_PrevenomWeapon_Values",
array_get_size(oWeapon, "PRC_Power_PrevenomWeapon_Values"),
(nDC << 16) | nDamage
);
}
// Hook to the item's OnHit
AddEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_prevnmwp", TRUE, FALSE);
// Hook to the item's OnUnEquip
AddEventScript(oWeapon, EVENT_ITEM_ONPLAYERUNEQUIPITEM, "psi_pow_prevnmwp", TRUE, FALSE);
/* Add the onhit spell to the weapon */
IPSafeAddItemProperty(oWeapon, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}// end if - Successfull manifestation
}// end if - Running manifestation
else if(GetRunningEvent() == EVENT_ITEM_ONHIT)
{
object oManifester = OBJECT_SELF;
object oWeapon = GetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
int nArraySize = array_get_size(oWeapon, "PRC_Power_PrevenomWeapon_Values") - 1;
int nValue = array_get_int(oWeapon, "PRC_Power_PrevenomWeapon_Values", nArraySize);
int nDamage = nValue & 0x0000FFFF;
int nDC = (nValue >>> 16 ) & 0x0000FFFF;
// Target-specific damage adjustments
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
if(DEBUG) DoDebug("psi_pow_prevnmwp: OnHit: Damage = " + IntToString(nDamage) + "; DC = " + IntToString(nDC));
// First check for poison immunity, if not, make a fort save versus spells.
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) &&
!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON, oManifester))
{
//Apply the poison effect and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_S), oTarget);
ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDamage, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
}
// Remove the damage value from the array
int nNewSize = array_get_size(oWeapon, "PRC_Power_PrevenomWeapon_Values") - 1;
if(nNewSize > 0)
array_shrink(oWeapon, "PRC_Power_PrevenomWeapon_Values", nNewSize);
else
{
array_delete(oWeapon, "PRC_Power_PrevenomWeapon_Values");
RemoveEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_prevnmwp", TRUE, FALSE);
RemoveEventScript(oWeapon, EVENT_ITEM_ONPLAYERUNEQUIPITEM, "psi_pow_prevnmwp", TRUE, FALSE);
}
}// end else - Running OnHit
else if(GetRunningEvent() == EVENT_ITEM_ONPLAYERUNEQUIPITEM)
{
object oWeapon = OBJECT_SELF;
if(DEBUG) DoDebug("psi_pow_prevnmwp: OnPlayerUnEquipItem: Weapon " + DebugObject2Str(oWeapon) + "; Removing values array and eventhooks");
// Delete values array
array_delete(oWeapon, "PRC_Power_PrevenomWeapon_Values");
// Unhook events
RemoveEventScript(oWeapon, EVENT_ITEM_ONHIT, "psi_pow_prevnmwp", TRUE, FALSE);
RemoveEventScript(oWeapon, EVENT_ITEM_ONPLAYERUNEQUIPITEM, "psi_pow_prevnmwp", TRUE, FALSE);
}// end else - Running OnPlayerUnEquipItem
else if(DEBUG) Assert(FALSE, "FALSE", "Script run for unknown event: " + IntToString(GetRunningEvent()), "psi_pow_prevnmwp", "main()");
}