PRC8/trunk/psionics/psi_pow_precog.nss

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/*
----------------
Precognition
psi_pow_precog
----------------
15/7/05 by Stratovarius
*/ /** @file
Precognition
Clairsentience
Level: Seer 1
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Power Points: 1
Metapsionics: Extend
Precognition allows your mind to glimpse fragments of potential future
events - what you see will probably happen if no one takes action to change
it. However, your vision is incomplete, and it makes no real sense until the
actual events you glimpsed begin to unfold. That<61>s when everything begins to
come together, and you can act, if you act swiftly, on the information you
previously received when you manifested this power.
In practice, manifesting this power grants you a <20>precognitive edge.<2E>
Normally, you can have only a single precognitive edge at one time. You must
use your edge within a period of no more than 10 minutes per level, at which
time your preknowledge fades and you lose your edge.
You can use your precognitive edge in a variety of ways. Essentially, the
edge translates into a +2 insight bonus that you can apply at any time to
either an attack roll, a damage roll, a saving throw, or a skill check. To
apply this bonus for one round, press either the Attack, Save, Skill, or
Damage option on the radial menu.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND
);
if(manif.bCanManifest)
{
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
float fDuration = 600.0 * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Set the marker local
SetLocalInt(oTarget, "PRC_Power_Precognition_Active", TRUE);
// Set a VFX for the monitor to watch
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
// Start the monitor
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6));
}
}
void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
{
// Has the power ended since the last beat, or does the duration run out now
if((--nBeatsRemaining == 0) ||
PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
)
{
if(DEBUG) DoDebug("psi_pow_precog: Power expired, clearing");
// Clear the marker
DeleteLocalInt(oTarget, "PRC_Power_Precognition_Active");
}
else
DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
}