128 lines
4.1 KiB
Plaintext
128 lines
4.1 KiB
Plaintext
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/*
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----------------
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Immovability
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psi_pow_immove
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----------------
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13/12/05 by Stratovarius
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*/ /** @file
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Immovability
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Psychometabolism
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Level: Psychic warrior 4
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: Concentration
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Power Points: 7
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Metapsionics: None
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You are almost impossible to move. Your weight does not vary; instead, you
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mentally attach yourself to the underlying fabric of the plane. You gain a
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+20 bonus on Discipline skill checks. You can<61>t voluntarily move to a new
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location unless you stop concentrating, which ends the power.
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You cannot apply your Dexterity bonus to Armor Class; however, your anchored
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body gains damage reduction 15/-.
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You cannot make physical attacks or perform any other large-scale movements
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(you can make smallscale movements, such as breathing, turning your head,
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moving your eyes, talking, and so on). Powers with the teleportation
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descriptor manifested on you automatically fail.
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Implementation note: To end concentrating on the power, use the control feat
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again. If the power is active, that will end it instead of manifesting it.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_teleport"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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// Special - remove effect if already active instead of manifesting
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if(GetHasSpellEffect(PRCGetSpellId(), oTarget))
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{
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// Remove effects
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PRCRemoveSpellEffects(PRCGetSpellId(), oManifester, oTarget);
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// Restore teleportability
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AllowTeleport(oTarget);
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}
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else
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{
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_NONE
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectCutsceneImmobilize();
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_DISCIPLINE, 20));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 15));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_PIERCING, 15));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 15));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_SANCTUARY));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_STONEHOLD));
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// Apply effect link
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Forbid teleportation
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DisallowTeleport(oTarget);
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// @todo Start concentration
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// Start monitor HB
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID));
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}// end if - Successfull manifestation
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}// end else - Manifesting the power
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID)
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{
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// Has the power been dispelled or cancelled since the last HB
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if(PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_immove: Power expired, clearing");
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// @todo Lose concentration
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// Remove effects
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PRCRemoveSpellEffects(nSpellID, oManifester, oTarget);
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// Restore teleportability
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AllowTeleport(oTarget);
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID));
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}
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