PRC8/trunk/psionics/psi_pow_exhalebd.nss

150 lines
6.1 KiB
Plaintext
Raw Normal View History

/*
----------------
Exhalation of the Black Dragon
psi_pow_exhalebd
----------------
28/10/04 by Stratovarius
*/ /** @file
Exhalation of the Black Dragon
Psychometabolism [Acid]
Level: Psychic warrior 3
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 5
Metapsionics: Chain, Empower, Maximize, Split Psionic Ray, Twin
You spit forth vitriolic acid, originating from your mouth, at your target.
If you succeed on a ranged touch attack, the target takes 3d6 points of
acid damage.
Augment: For every 2 additional power points you spend, this power<65>s damage
increases by 1d6 points.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_sp_tch"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oMainTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oMainTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_CHAIN | METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nPen = GetPsiPenetration(oManifester);
int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1;
int nDieSize = 6;
int nTouchAttack, i, nDamage;
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oMainTarget);
object oChainTarget;
// Determine Chain Power targets
if(manif.bChain)
EvaluateChainPower(manif, oMainTarget, TRUE);
// Let the AI know
PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
if(GetIsObjectValid(oSecondaryTarget))
PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
if(manif.bChain)
for(i = 0; i < array_get_size(oManifester, PRC_CHAIN_POWER_ARRAY); i++)
PRCSignalSpellEvent(array_get_object(oManifester, PRC_CHAIN_POWER_ARRAY, i), TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Perform the Touch Attack on the main target
nTouchAttack = PRCDoRangedTouchAttack(oMainTarget);
if(nTouchAttack > 0)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oMainTarget, nPen))
{
// Calculate damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
// Apply VFX and damage to main target
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
ApplyTouchAttackDamage(oManifester, oMainTarget, nTouchAttack,
GetTargetSpecificChangesToDamage(oMainTarget, oManifester, nDamage, TRUE, TRUE),
DAMAGE_TYPE_ACID
);
// Apply damage to Chain targets
if(manif.bChain)
{
// Halve the damage
nDamage /= 2;
for(i = 0; i < array_get_size(oManifester, PRC_CHAIN_POWER_ARRAY); i++)
{
oChainTarget = array_get_object(oManifester, PRC_CHAIN_POWER_ARRAY, i);
// Apply VFX and damage to chained target. No criticals or precision-based damage here
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oChainTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT,
EffectDamage(GetTargetSpecificChangesToDamage(oChainTarget, oManifester, nDamage, TRUE, TRUE),
DAMAGE_TYPE_ACID
),
oChainTarget
);
}// end for - Chain targets
}// end if - Chain Power
}// end if - SR check
}// end if - Touch attack hit main target
// Perform the Touch Attack on the split ray target
nTouchAttack = PRCDoRangedTouchAttack(oSecondaryTarget);
if(nTouchAttack > 0)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
{
// Calculate damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
// Apply VFX and damage to main target
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
ApplyTouchAttackDamage(oManifester, oMainTarget, nTouchAttack,
GetTargetSpecificChangesToDamage(oSecondaryTarget, oManifester, nDamage, TRUE, TRUE),
DAMAGE_TYPE_ACID, TRUE
);
}// end if - SR check
}// end if - Touch attack hit split ray target
}// end for - Twin Power
}// end if - Successfull manifestation
}