PRC8/trunk/psionics/psi_pow_distract.nss

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/*
----------------
Distract
psi_pow_distract
----------------
25/10/04 by Stratovarius
*/ /** @file
Distract
Telepathy [Mind-Affecting]
Level: Psion/wilder 1, psychic warrior 1
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 min./level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
Metapsionics: Extend, Twin
You cause your subject<63>s mind to wander, distracting her. Subjects under the
effect of distract make all Listen, Spot and Search checks at a -4 penalty.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester);
int nPen = GetPsiPenetration(oManifester);
effect eLink = EffectSkillDecrease(SKILL_SPOT, 4);
eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_SEARCH, 4));
eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_LISTEN, 4));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
float fDur = 60.0f * manif.nManifesterLevel;
if(manif.bExtend) fDur *= 2;
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
//Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
//Apply VFX Impact and daze effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
}
}