119 lines
4.0 KiB
Plaintext
119 lines
4.0 KiB
Plaintext
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/*
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----------------
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Crystal Shard
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psi_pow_crysshrd
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----------------
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21/10/04 by Stratovarius
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*/ /** @file
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Crystal Shard
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Metacreativity (Creation)
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Level: Psion/wilder 1
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: Ray
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: No
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Power Points: 1
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Metapsionics: Empower, Maximize, Split Psionic Ray, Twin
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Upon manifesting this power, you propel a razor-sharp crystal shard at your target.
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You must succeed on a ranged touch attack with the ray to deal damage to a target.
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The ray deals 1d6 points of piercing damage.
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Augment: For every additional power point you spend, this power<65>s damage increases
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by 1d6 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_sp_tch"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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int nDamage;
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effect eShard = EffectVisualEffect(VFX_IMP_FROST_S); // NORMAL_DART
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effect eDamage;
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object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oTarget);
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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if(GetIsObjectValid(oSecondaryTarget))
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PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Shoot the visual effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eShard, oTarget);
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// Do touch attack
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int nTouchAttack = PRCDoRangedTouchAttack(oTarget);
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if(nTouchAttack)
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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ApplyTouchAttackDamage(oManifester, oTarget, nTouchAttack, nDamage, DAMAGE_TYPE_PIERCING);
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}
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// Is there a secondary target?
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if(GetIsObjectValid(oSecondaryTarget))
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{
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// Shoot the visual effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eShard, oSecondaryTarget);
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// Do touch attack
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int nTouchAttack = PRCDoRangedTouchAttack(oSecondaryTarget);
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if(nTouchAttack)
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oSecondaryTarget, oManifester, nDamage, TRUE, FALSE);
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ApplyTouchAttackDamage(oManifester, oSecondaryTarget, nTouchAttack, nDamage, DAMAGE_TYPE_PIERCING, TRUE);
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}
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}// end if - Split Psionic Ray target check
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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