PRC8/trunk/psionics/psi_pow_crysshrd.nss

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/*
----------------
Crystal Shard
psi_pow_crysshrd
----------------
21/10/04 by Stratovarius
*/ /** @file
Crystal Shard
Metacreativity (Creation)
Level: Psion/wilder 1
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 1
Metapsionics: Empower, Maximize, Split Psionic Ray, Twin
Upon manifesting this power, you propel a razor-sharp crystal shard at your target.
You must succeed on a ranged touch attack with the ray to deal damage to a target.
The ray deals 1d6 points of piercing damage.
Augment: For every additional power point you spend, this power<65>s damage increases
by 1d6 points.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_sp_tch"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
1, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
int nDieSize = 6;
int nDamage;
effect eShard = EffectVisualEffect(VFX_IMP_FROST_S); // NORMAL_DART
effect eDamage;
object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oTarget);
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
if(GetIsObjectValid(oSecondaryTarget))
PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Shoot the visual effect
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eShard, oTarget);
// Do touch attack
int nTouchAttack = PRCDoRangedTouchAttack(oTarget);
if(nTouchAttack)
{
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
ApplyTouchAttackDamage(oManifester, oTarget, nTouchAttack, nDamage, DAMAGE_TYPE_PIERCING);
}
// Is there a secondary target?
if(GetIsObjectValid(oSecondaryTarget))
{
// Shoot the visual effect
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eShard, oSecondaryTarget);
// Do touch attack
int nTouchAttack = PRCDoRangedTouchAttack(oSecondaryTarget);
if(nTouchAttack)
{
// Roll damage
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
// Target-specific stuff
nDamage = GetTargetSpecificChangesToDamage(oSecondaryTarget, oManifester, nDamage, TRUE, FALSE);
ApplyTouchAttackDamage(oManifester, oSecondaryTarget, nTouchAttack, nDamage, DAMAGE_TYPE_PIERCING, TRUE);
}
}// end if - Split Psionic Ray target check
}// end for - Twin Power
}// end if - Successfull manifestation
}