92 lines
3.0 KiB
Plaintext
92 lines
3.0 KiB
Plaintext
|
/*
|
||
|
----------------
|
||
|
Claws of the Vampire
|
||
|
|
||
|
psi_pow_clwvamp
|
||
|
----------------
|
||
|
|
||
|
5/11/05 by Stratovarius
|
||
|
*/ /** @file
|
||
|
|
||
|
Claws of the Vampire
|
||
|
|
||
|
Psychometabolism
|
||
|
Level: Psychic warrior 3
|
||
|
Manifesting Time: 1 standard action
|
||
|
Range: Personal
|
||
|
Target: You
|
||
|
Duration: 1 round/level
|
||
|
Power Points: 5
|
||
|
Metapsionics: Extend
|
||
|
|
||
|
If you have a claw attack (either from an actual natural weapon or from an
|
||
|
effect such as claws of the beast), you can use this power to change the
|
||
|
nature of that weapon. When this power is manifested, your claws take on an
|
||
|
ominous glimmer. Each time you make a successful claw attack against a
|
||
|
living creature, you are healed of some amount of damage.
|
||
|
|
||
|
Your claw attack gains the vampiric regeneration quality, with power equal
|
||
|
to half your manifester level for the duration of the power.
|
||
|
*/
|
||
|
|
||
|
#include "psi_inc_psifunc"
|
||
|
#include "psi_inc_pwresist"
|
||
|
#include "psi_spellhook"
|
||
|
#include "prc_alterations"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
/*
|
||
|
Spellcast Hook Code
|
||
|
Added 2004-11-02 by Stratovarius
|
||
|
If you want to make changes to all powers,
|
||
|
check psi_spellhook to find out more
|
||
|
|
||
|
*/
|
||
|
|
||
|
if (!PsiPrePowerCastCode())
|
||
|
{
|
||
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// End of Spell Cast Hook
|
||
|
|
||
|
object oManifester = OBJECT_SELF;
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
struct manifestation manif =
|
||
|
EvaluateManifestation(oManifester, oTarget,
|
||
|
PowerAugmentationProfile(),
|
||
|
METAPSIONIC_EXTEND
|
||
|
);
|
||
|
|
||
|
if(manif.bCanManifest)
|
||
|
{
|
||
|
object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
|
||
|
object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
|
||
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
|
||
|
itemproperty ipVReg = ItemPropertyVampiricRegeneration(manif.nManifesterLevel / 2);
|
||
|
float fDuration = 6.0f * manif.nManifesterLevel;
|
||
|
if(manif.bExtend) fDuration *= 2;
|
||
|
|
||
|
// Must have claws check
|
||
|
if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw)))
|
||
|
{
|
||
|
// "Target does not posses a claw attack!"
|
||
|
FloatingTextStrRefOnCreature(16826653, oManifester, FALSE);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Apply the itemproperties
|
||
|
AddItemProperty(DURATION_TYPE_TEMPORARY, ipVReg, oLClaw, fDuration);
|
||
|
AddItemProperty(DURATION_TYPE_TEMPORARY, ipVReg, oRClaw, fDuration);
|
||
|
|
||
|
// Do some VFX
|
||
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||
|
DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||
|
DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
|
||
|
}// end if - Successfull manifestation
|
||
|
}
|